Group X: Difference between revisions

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== Culture and Community ==
== Culture and Community ==
Culture and Community are profoundly reshaped by digitalization and the integration of the Internet of Things (IoT) into every aspect of life. With physical infrastructure geared toward high-speed and reliable internet access, daily life revolves around connectivity. Most industries operate remotely, leading to a drastic reduction in physical interaction. The concept of community shifts from physical gatherings to virtual connections, with individuals forming bonds across global digital platforms rather than in local neighborhoods. The traditional markers of culture, such as in-person celebrations and collective rituals, are replaced by virtual events and digital milestones.
Culture and Community are fundamentally transformed by the pervasive integration of digital technologies. The world is shaped by hyperconnectivity, where the Internet of Things (IoT) and remote systems redefine how people interact, live, and work. Below are the key facets that outline this digital society:


=== New Discoveries ===


=== How the World Feels ===
=== Digital-Driven Lifestyle ===
Society operates almost entirely online, with physical infrastructure optimized for high-speed, reliable internet access. Remote work dominates industries, including education and healthcare, eliminating the need for most physical buildings. As a result, private vehicle usage declined, replaced by delivery systems that monopolize roadways. Virtual platforms form the foundation of community life, with connections based on shared digital interests rather than physical proximity.


=== Common Norms ===
Achievements revolve around virtual milestones, which function as both currency and social status markers. Gamified platforms rank individuals, reinforcing competitive hierarchies. Traditional celebrations are replaced with AI-themed holidays, such as "Eliza Day," which honours the rise of artificial intelligence. These events take place in virtual reality (VR) spaces, allowing individuals to experience communal rituals from isolated settings.
 
=== Futuristic Tech & Revelations ===

Revision as of 16:05, 26 November 2024

Hi Group X - its Kurt here. A few notes. You don't have to identify the Novum within the wikimedia entry (that will just be a part of the world building process). Second, you can do a couple of things with formatting - link out to new pages, or create sub-headings, as I have done below. And provide a "setting" type Intro that alerts to reader to time, context, and the novum can be introduced here, but indirectly (since that is more of a literary term).

  • Plot/Novum
  • Setting


Geography

Politics

Schooling

Socialization Systems

Culture and Community

Culture and Community are fundamentally transformed by the pervasive integration of digital technologies. The world is shaped by hyperconnectivity, where the Internet of Things (IoT) and remote systems redefine how people interact, live, and work. Below are the key facets that outline this digital society:


Digital-Driven Lifestyle

Society operates almost entirely online, with physical infrastructure optimized for high-speed, reliable internet access. Remote work dominates industries, including education and healthcare, eliminating the need for most physical buildings. As a result, private vehicle usage declined, replaced by delivery systems that monopolize roadways. Virtual platforms form the foundation of community life, with connections based on shared digital interests rather than physical proximity.

Achievements revolve around virtual milestones, which function as both currency and social status markers. Gamified platforms rank individuals, reinforcing competitive hierarchies. Traditional celebrations are replaced with AI-themed holidays, such as "Eliza Day," which honours the rise of artificial intelligence. These events take place in virtual reality (VR) spaces, allowing individuals to experience communal rituals from isolated settings.